Your group arrives as guests at a hotel where you happen to be assigned to a mysterious room with a history of strange happenings. Hopefully your team are able to reveal the secrets of the haunted room and check-out while still alive.
Working through the room is more task-focused rather than puzzle-heavy. Using keen observation skills, we were able to quickly move through one puzzle and shaved off a small chunk of time. Another memorable puzzle required an eye for detail. Typical to most Komnata games, this room achieves good continuity between tasks and the storyline.
A few more technical heavy puzzles towards the end of the game were impressive and executed well. Puzzles were not always completely straight-forward and required a bit of deeper thought to solve.
The hallway we entered to hear the brief game introduction immediately established a sense of immersion. The set was high quality and delivered us into the world of the haunted hotel without hesitancy. The design of the room itself was also executed well and offered further unique elements outside of the four walls. At times, we needed to get creative and think slightly outside of the box as to how to advance.
An end-game reveal was a particularly exciting and fun aspect.
Without many puzzles or riddles to work through, we worked through the room fairly quickly. Although the end of the game item was very exhilarating, we were under the impression that an additional room would have come after it.
Suicide Hotel would be a good room for newer players to navigate as there are not many in-depth puzzles to solve. More experience players will still enjoy the creepy narrative, even if they pass through the room quickly.
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